A group of friends and enemies alike must fight to survive the war engulfing their homeland.
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This topic is an Out Of Character part of the roleplay, ?Fire Emblem?. Anything posted here will also show up there.Topic Tags:
Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.Fire Emblem RP
Battle Formulas
Hit Rate = Weapon Accuracy + Skill x 2 + Luck
Evasion Rate = AS x 2 + Luck + Terrain Bonus
Attack Strength = Strength + Weapon MT
Repeated Attacks = Attack Speed + 4 over opponent
(Example: Speed 14 vs Speed 10, Speed 14 gets 2 attacks)
Damage Taken = Opponent's Atk - Your Def
Magical Damage Taken = Opponent's Magic Atk - Your Res
Speed Penalties = Weapon WT - Str
(Example: Weapon WT = 20 - 14 Unit Strength = 6 Speed Penalty)
Weapon Triangle
Swords -> Axes -> Lances -> Swords
Fire -> Wind -> Thunder -> Fire
If you hold Weapon Triangle advantage your get +1 to your Attack Strength and + 10 to Hit and Evasion. Conversely, if you hold Weapon Triangle Disadvantage, you get -1 to your Attack Strength and - 10 Hit and Evasion
Critical Hit
Critical Hit Rate = Weapon Crit + Skill/2 (If Class has a Critical Rate bonus, it is applied as well)
Critical Evade = Enemy Crit % - Unit Luck
(If the result is 0, then the enemy has no chance for a critical hit)
Terrain
Tall Grass: +1 Def, +10% Evasion, -5% Hit
Tower: +3 Def, +15% Hit and Evasion, - 10% Crit
Trees: +1 Def, +10% Hit and Evasion
Water: -1 Def, -5 Hit and Evasion
Mud: -1 Def, -15 Hit and Evasion
Elevated Ground Level: +35% Hit and Evasion, +10% Crt
Sacred Ground: +2 Def, +5 Mt (Magic users only), +5 Res (All), +5 Crt
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KumoriRyuu - Member for 2 years
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